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Paths are a gameplay mechanic in The Quarry, which shows the player that the choices that they've made, can allude to certain outcomes during some point in the game. Depending on the player's choices, a certain character could die or the relationship between characters could change.

Paths[]

There are fifteen different paths to be unlocked in the game, with multiple decisions to be made in each. Each path is presented as a VHS tape with their own title, case graphic, and caption. However, not all paths can be unlocked in a single playthrough, since some can be entirely missed without the proper decision or discovery.

Laura and max

Laura & Max[]

Love at first fright!

Journey through all the twists and turns of young love and discover just how much a relationship can endure.''

'Laura & Max' first appears during the Prologue when Laura decides whether or not to help Max after he's attacked in the storm shelter. 'Helping Max' will unlock this path.


Above the law

Above the Law[]

You'll never take me alive!

A shot in the dark could come back to haunt you. With the long arm of the law ever extending, whether it holds a gun or an olive branch at the end is up to you.''

'Above the Law' first appears during the Prologue when Laura decides whether or not she's truthful with the cop about the accident on the road.


A fools errand

A Fool's Errand[]

Stupid is as stupid dies...

Playing the fool has both vices and virtues, but all decisions lead to consequences. And if ignorance is bliss, what does that make foolishness?''

'A Fool's Errand' first appears during Chapter 1 when Jacob decides to sabotage the minivan. He can either uncouple the fuel line or disconnect and steal and rotor arm. Either option will unlock the path.


Down the rabbit hole

Down the Rabbit Hole[]

I wanna play a game!

Something toys with you... but perhaps you can turn the tables by following a path unknown. Remember, findings that seem insignificant could well be your last hope of survival.''

'Down the Rabbit Hole' first appears during Chapter 1 when Abi decides whether or not to help Emma get into their locked cabin. If Abi chooses to help Emma, Abi is able to explore inside the cabin, unlocking the path and allowing her access to several collectable items. One of these being a forgotten toy, of which Abi can decide whether or not to take it.


Playing with fire

Playing with Fire[]

Going out with a bang!

Loud bangs, heart-stopping cracks, and kaleidoscopic hues. When the world rains color and light, it might frighten those who hide in the dark.''

'Playing with Fire' first appears during Chapter 2 when Emma discovers fireworks in the Camp Store combination safe, and decides whether or not to take them. Either option will unlock the path.


Watch your step

Watch Your Step[]

Find your footing or lose your life!

When each step taken is a step toward the sunrise, it can be treacherous to follow in someone else's footsteps rather than carve your own path.''

'Watch Your Step' first appears during Chapter 2 when Dylan and Ryan discover a hidden trapdoor in Chris' office, and decide whether or not to go down.


Pieces of silver

Pieces of Silver[]

Name your price...

Betrayal is sometimes merited, but it always come with a price. It's up to you to measure whether the cost outweighs the gain.''

'Pieces of Silver' first appears during Chapter 3 when Nick gets attacked and Abi chooses whether or not to help him.


Finders keepers

Finders Keepers[]

Losers, weepers!

As you try to survive the night without being coated in blood, you might find help where you least expect it. Whether or not you accept... is your choice.''

'Finders Keepers' first appears during Chapter 3 when Ryan goes off to find Nick after he and Abi are attacked and separated. If Ryan reaches them in time, he will find Nick being dragged away by Bobby and be given the choice to shoot. Shooting Bobby unlocks this path.


Distraction

Distraction[]

Safe hunting, kids!

Remember the golden rules of hunting: never distract a hunter, never make assumptions on what you see, and never become the pray.''

'Distraction' first appears during Chapter 3 when Jacob is caught in one of the Hunter's traps, and has to decide whether or not to throw dirt in the Hunter's eyes. Either option will unlock the path. In Chapter 4, around the Firepit, Ryan will hear a rustling in the bushes and be given the option to shoot.


Helping hand

Helping Hand[]

Go out on a limb...

What's worse than risking life and limb? Choosing between the two. Polish off those history books and delve into some medieval health care when a friend asks you to lend a hand.''

'Helping Hand' first appears during Chapter 5 when Ryan decides whether or not to amputate Dylan's infected hand. This choice will not present itself if Abi does not agree to break down the cabin's door with Emma in Chapter 1.


The white whale

The White Whale[]

Consumed by obsession!

When the chance to grasp all you ever wanted means sacrificing all you ever had, do you take it?''

'The White Whale' first appears during Chapter 7 when Laura escapes her cell in the police station and decides whether or not she shoots Travis.


Team building

Teambuilding[]

A friend in need is a friend that bleeds...

Teamwork makes the dream work... but this dream soon turns into a living nightmare.''

'Teambuilding' first appears during Chapter 8 when Kaitlyn decides to go to the scrapyard alone or with Dylan. Dylan will be forced to accompany Kaitlyn, no choice is given to the player, if Emma is not infected. Otherwise, Kaitlyn must successfully save Dylan to unlock this path.


Loves labours lost

Love's Labours Lost[]

Til death do us part...

Secrets can make you feel trapped, perhaps a kind friend will free you from your guilt? Just don't forget, there are worse things lurking in the dark than lies and deceit.''

'Love's Labours Lost' first appears during Chapter 8 when Ryan decides whether or not to free Jacob from the basement cell in Hackett House.


A pound of flesh

A Pound of Flesh[]

The final twist of the knife...

A gift could be a curse or a blessing, depending on how you look at it... and when you're losing blood, your vision blurring, it can be hard to tell the difference.''

'A Pound of Flesh' first appears during Chapter 9 when Ryan decides whether or not to pull the knife out from his body. If the knife is not removed the first time, a second chance is given later in the chapter.


Keepsakes

Keepsakes[]

Cherish or perish!

A cherished keepsake worth dying for. Experience the power of nostalgia; it might just help you survive. Hopefully, it won't end up as something to remember you by.''

'Keepsakes' first appears during Chapter 1 when Jacob discovers and picks up Emma's silver charm bracelet. Later in Chapter 2, Emma will notice Jacob wearing it but make no attempt to get it back, only claiming to get it back from him in the morning.

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